A lot has been written (including by me) about the role of collaboration in Pixar's story development process. But how does the idea of collaboration get translated into reality once a film goes into production, where budgets and deadlines are much more important forces--and where everyone's micro-level ideas for improvements need to be checked against the director's big-picture vision of the scene and the film? (And, of course, where ideas from the crew can continue to shape the director's vision.)
Once in awhile, I'll come up with two or three solutions for how to approach a shot, and if I absolutely can't decide I'll rough block all the ideas and show them to the director to let him choose. . . .
I did this recently on a shot for Toy Story 3; I was blocking a scene featuring a little girl and I wanted to have her act like my own daughter would act in the same situation. It was pretty different from how the shot had been storyboarded, but I felt strongly enough about my ideas that I thought it was worth trying. I blocked one version my way, and another version that was closer to the boards. I did both in one day so as not to waste too much time. I showed both to the director and he was more partial to the version that was close to the boards, but he also found ideas in my alternate version that he liked, and so we ended up going with something in-between. In this case, the alternate version I created was not a waste of time because some of the ideas stuck. More importantly, I got a good idea for what the director DIDN'T want, which came in handy later, as I am animating other shots with this character.